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A Users Guide To Aversill: What's Happened: sphinxes and other stuff: adventure 2
http://aversill.blogspot.com/2008/03/whats-happened.html
Friday, March 28, 2008. What's Happened: sphinxes and other stuff: adventure 2. It then led them to those ruins which were set up in the center of the Kaydtch graveyard outside of town. Sitting atop one grave, which was covered with a chainmail blanket, was an insane sphinx waiting to ask riddles of passerbys. The sphinxes name was Hiromon and she claimed to have looked beyond time (thus the insanity). Subscribe to: Post Comments (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules).
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A Users Guide To Aversill: September 2007
http://aversill.blogspot.com/2007_09_01_archive.html
Saturday, September 29, 2007. Fairies and nature spirits abound in the world of dungeons and dragons, but for the most part they are either go unnoticed, or are ignored. To get some idea of why the society of the characters is so reticent to accept fey in the way that they might accept a halfling. Or even an orc. Investigations into the fey's. Stories" are likely to turn up little in the way of corroboration. To see the setting as a site of human drama. They may see it the way other people would see ...
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A Users Guide To Aversill: 4th edition and hit points
http://aversill.blogspot.com/2009/06/4th-edition-and-hit-points.html
Wednesday, June 24, 2009. 4th edition and hit points. Alright, after a long hiatus, I'm thinking of taking up fourth edition to see how the rules play out. My first feeling, and this comes from having played 4th at three game days, is that the monsters simply have too many hit points. The length of time that it takes to kill goblins is ultimately ridiculous. Controllers: Particularly wizards, are kind of a joke with effects that last until the end of their next turn on dailies. Who cares? Battles with cr...
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A Users Guide To Aversill: The Story Thus Far...
http://aversill.blogspot.com/2009/09/story-thus-far.html
Thursday, September 17, 2009. The Story Thus Far. Our intreped explorers have found themselves amnesiac and only recently come to their senses in the strange castle of some wizard with whom they are allowed no contact. For weeks, they have been his "guests" without thinking much of it until now. They find themselves suddenly aware of their lack of memory, their strange surroundings, and their immenent danger. Subscribe to: Post Comments (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules).
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A Users Guide To Aversill: Last time--March 28th
http://aversill.blogspot.com/2008/04/last-time-march-28th.html
Wednesday, April 2, 2008. Last time- March 28th. So, lots of stuff happened, most of which revolved around Geoffrey Flinthurst, the Fade expert from Kaydtch. Having rescued Flinthurst and a single guard from Kaydtch before the little town turned evil, it was only a matter of time before the guard alerted his superiors that you had Flinthurst under your protection. Only one way around it. Give Flinthurst to the halflings. Subscribe to: Post Comments (Atom). A Users Guide To Aversill. Articles on Game Play.
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A Users Guide To Aversill: October 2007
http://aversill.blogspot.com/2007_10_01_archive.html
Saturday, October 13, 2007. Is the complete index to feats. It's a bit daunting but I figure it's worth having a look. Neri- as I understand it you still have a feat open. If so, may I suggest Alacritious Cogitation from. Subscribe to: Posts (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules). Articles on Game Play. Articles on the Game World. Map of Aversill Colony. Glossary of Place Names. A Whole Bunch of Other Blogs. The Way of Saim Hann. The Empire Of Mankind.
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A Users Guide To Aversill: April 2008
http://aversill.blogspot.com/2008_04_01_archive.html
Wednesday, April 2, 2008. Last time- March 28th. So, lots of stuff happened, most of which revolved around Geoffrey Flinthurst, the Fade expert from Kaydtch. Having rescued Flinthurst and a single guard from Kaydtch before the little town turned evil, it was only a matter of time before the guard alerted his superiors that you had Flinthurst under your protection. Only one way around it. Give Flinthurst to the halflings. Here's what you all have:. GP – 3202. PP – 171. Potion of Swimming – Feldin. Potion ...
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A Users Guide To Aversill: June 2009
http://aversill.blogspot.com/2009_06_01_archive.html
Wednesday, June 24, 2009. 4th edition and hit points. Alright, after a long hiatus, I'm thinking of taking up fourth edition to see how the rules play out. My first feeling, and this comes from having played 4th at three game days, is that the monsters simply have too many hit points. The length of time that it takes to kill goblins is ultimately ridiculous. Controllers: Particularly wizards, are kind of a joke with effects that last until the end of their next turn on dailies. Who cares? Battles with cr...
aversill.blogspot.com
A Users Guide To Aversill: September 2009
http://aversill.blogspot.com/2009_09_01_archive.html
Thursday, September 17, 2009. The Story Thus Far. Our intreped explorers have found themselves amnesiac and only recently come to their senses in the strange castle of some wizard with whom they are allowed no contact. For weeks, they have been his "guests" without thinking much of it until now. They find themselves suddenly aware of their lack of memory, their strange surroundings, and their immenent danger. Subscribe to: Posts (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules). Whudd...
aversill.blogspot.com
A Users Guide To Aversill: March 2008
http://aversill.blogspot.com/2008_03_01_archive.html
Friday, March 28, 2008. What's Happened: sphinxes and other stuff: adventure 2. It then led them to those ruins which were set up in the center of the Kaydtch graveyard outside of town. Sitting atop one grave, which was covered with a chainmail blanket, was an insane sphinx waiting to ask riddles of passerbys. The sphinxes name was Hiromon and she claimed to have looked beyond time (thus the insanity). What's happenned- hyberoan, still: adventure 2. I almost forgot. Emord stepped in at a shop, keepin...